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Continued rules
Forum » Forums » Rules Locked
Joined: 4th Apr
Rank: Owner
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4th Apr

ROLEPLAY TERMS
Section 2
RDM: RDM stands for Random Death Match. This term is used when players have died without any RP reason.
RDA: RDA stands for Random Arrest. This term is used when a player has been arrested while no laws have been made, or being arrested for an invalid RP reason.
NLR: NLR stands for New Life Rule. This can only be broken involving a raid on a players or governments establishment. NLR is returning to a location to fulfill or complete what was started by a player who has died in the situation.
FDA: FDA stands for Fading Door Abuse. Fading door abuse generally only happens in raids, but it could happen elsewhere depending on the situation. FDA is opening a fading door to beat an intruder to the inside of your base, or stop a raid by resetting a lockpick by fading so said door.
LTAP: LTAP stands for Leaving to Avoid Punishment. This can be anything from leaving the server to avoid punishment or constantly running from a sit.
Minging: Minging is purposely being an annoyance to other players.  
OOC: OOC stands for Out Of Character. OOC chatting is speaking to not just the people next to you, but the entire server can see what you say. ( // or /ooc )
Metagaming: Metagaming is when a player uses information from a past life to his/her advantage. For example, say a player was being raided and died from their raiding opponent. They then use that knowledge to either tell someone else they are being raided, or take it into their own hands and return to where they had once died to challenge their opponent. This would be considered metagaming.


BASING/BASE MAKING RULES
Section 3
  1. YOU MAY ONLY HAVE 3 FADING DOORS MAX MAKING AN ENTRANCE TO A BASE!!!! (Although, 1 extra is allowed to protect entities.)
  2. KOS SIGNS ARE NOT ALLOWED.
  3. Bases involving jump or croutch entrances are NOT allowed in any circumstance. (Crouch jumping/parkour/precision walking/ect.)
  4. Fading bridges to a base on top of a roof are NOT allowed.
  5. Maze, parkour, trap, hidden keypads, and blackout bases are NOT allowed.
  6. Keypads must have a hold time of 3.5 seconds at the least.
  7. 1 way props are allowed.
  8. Buttons are allowed, but are not allowed for traps inside or outside a base.
  9. Between fading doors there must be able to fit 2 players at minimum.
  10. In order to be protected from RP events, put up a building sign whilst building your base.
  11. Whilst building a base, you are not allowed to have entities inside your base, until the building sign is gone.
  12. All doors to a base must be owned in order to base in that location. If staff are contacted, and the basing player refuses to own all doors, staff can seize the property from that player. (Selling doors/Removing props)
  13. If basing with multiple players; all players must be added to each door in order to defend.
  14. Do NOT block off areas of the map. (Tunnels/Roads/NPC Accessible Areas)
  15. Although, players are not allowed to block off areas of the map. There is one exception of the rule being, a megabase.
  16. Megabases are allowed a maximum of 3 fading doors for the entrance, and 2 fading doors per building inside the megabase.
  17. The minimum amount of players needed to create a megabase is 6.
  18. Do not block off an entire tunnel while megabasing. Half the tunnel may be in use at once.
  19. For a megabase a KOS line is allowed, but not a KOS sign.
  20. Be careful some jobs have restrictions to basing... See more information in Section ___.


ADVERTS
Section 4
RAIDS
A raid is started outside of a base when you use the in chat command /advert to inform the entire server that he/she is starting a raid. It can be as simple as “/advert Raid”. Once adverted, the you must lockpick or keypad crack a door or fading door in order to kill who’s inside. ( /advert Raid ) Unless you are tagged in combat with the defender. Then you may defend themselves. Note that other players could either counter the raid or assist it. Countering a raid is just as easy as raiding a base. ( /advert Counter ) If the raid is countered and the you die you must advert that the raid is over. ( /advert Raid Over ) If a player chooses to assist the raid they must advert assist in chat. ( /advert Assist ) ...For more information and rules about raids go to Section 5.
MUGGING
Mugging a player is crime only certain jobs can do. When mugging, the advert must be permitting the player being mugged at least 10 seconds to comply before dying. The appropriate fixation for a mugging advert would be “/advert This is a mug.. drop ___ in 10 seconds or die” Remember that players can counter this as well. ( /advert Counter) Giving the person countering your mug ability to kill you... For more information and rules about mugging go to Section 5.
REVOLTING
Revolting is the action of killing the mayor. A revolt can happen because the mayor isn’t doing his job, has bad laws, or there is a corrupt government. The mayor can be taken down easily by typing “/advert Revolt {reason}”. Remember, there needs to be a valid RP reason for going to kill the mayor, or else it could be considered RDM… For more information and rules about revolting go to Section 5.
PD RAIDS
A PD raid is basically the same as a normal raid that it can be countered and that it can be assisted, but in the advert it must be clear that it is not a regular raid. An appropriate advert would be “/advert PD Raid”... For more information and rules about PD raids go to Section 5.
COUNTERS
A counter is an advert that can stop any sort of crime that is seen by the player countering. (/advert Counter)
TERROR
Adverting terror as a terrorist is fun. You can kill multiple people with one advert and not get in trouble. ( /advert Terror ) Although, this advert does have a cool down like most… For more information and rules about terror go to Section 5.
WARNS
Warns are a very valuable advert in DarkRP. If a player is being annoying just 3 little adverts and you can kill them. Easy. Just type into chat “/advert WARN 1/2/3” 3 times and boom dead. No more annoyance. Although, if they come back and continue, a staff member may need to be notified to stop the minge… For more information and rules about warns go to Section 5.
Ps. You can NOT advert more than 1 action at once.


ADVERT RULES
Section 5
RAIDS
  1. A raid can last no more than 10 minutes.
  2. There must be at least 10 minutes between raiding a different base and 20 for the same base. If not followed you will be punished for not waiting advert cool down.
  3. You may not sit on a prop to exploit through the base. If this is done to raid a base the punishment will shift based on the circumstances, and you will be punished for exploitation.
  4. Raiding for kills is not allowed, and will be taken as RDM.
  5. Do not return to your base if you are being raided this will count as NLR, and you will be punished as so.
  6. You must be a class with the ability to raid.
MUGGING
  1. There is a cool down of 5 minutes between each mug. If not followed you will be punished for not waiting advert cool down.
  2. You must permit the victim 10 seconds to comply, unless they move in which case they would become KOS to you.
  3. Maximum mug is 5k.
  4. Be sure the player being mugged can hear you, and knows they are being mugged.
REVOLTING
  1. There is a cool down of 20 minutes between each revolt. If not followed you will be punished for not waiting advert cool down.
PD RAIDS
  1. There is a 20 minute cool down between each PD Raid. If not followed you will be punished for not waiting advert cool down.
  2. There must be at least 1 cop and a mayor in order to raid the PD.
COUNTERS
  1. No rules here
TERROR
  1. There is a 10 minute cool down between each terror. If not followed you will be punished for not waiting advert cool down.
  2. Terrorist may kill a maximum of 3 people per terror.
WARNS
  1. Warns must be distributed 3 seconds apart.
  2. Abusing warns to RDM will result in a ban.
  3. Unless you are tagged in combat after the players 3 warns are given. You can not kill them just because they warned you. It will count as RDM.


JOB DESCRIPTIONS/RULES
Section 6
Civilians
Hobo: The lowest member of society. Everybody laughs at you. You have no home, you have to beg for food and money. You can make your own wooden home somewhere in a corner or outside someone else's door.
1. You can build in the streets, but not excessively to the point of prop block or lagging the server with your beautiful trees.
2. You may not own any buildings or base anywhere but the streets.
3.  Unfortunately, as a hobo you are not allowed to have any sort of money making entities.
4. You can not counter, raid, mug, or terror.
Citizen: The citizen is the most basic level of society you can hold besides being a hobo. You have no specific role in city life.
1. You may base, megabase, and counter, but nothing else. Your job is simplicity.
Runner: You are a runner.
1. You are not allowed to raid, but you may counter, and run really fast.
2. You may base and megabase.
3. You can not raid, mug, or terror.
Guard: People will pay for protection, use your weapon or buy one from the local gun dealer.
1. You are similar to a body guard, but you guard gun shops, and such.
2. You are not allowed to base, you must live with the people you are guarding.
3. You can counter, but you can not raid, mug, or terror.
Body guard: You are a bodyguard. Your job is to protect whoever hires you.
1. You are only able to base with whom hires you.
2. You’re actually epic.
3. You can counter, but you can not raid, mug, or terror.
Drug dealer: You deal drugs to those in need. Be careful, you may get arrested if caught in the act! You may sell your drugs to NPCs for quick cash.
1. You can base and megabase.
2. You can counter, but you can not raid, mug, or terror.
3. Do NOT meth bomb. (Meth bombing is using uncooked meth as a weapon)
Medic: With your medical knowledge you work to restore players to full health. You can left click with the med kit to heal others, and right click with the med kit to heal yourself.
1. You can base and megabase.
2. You can counter, but you can not raid, mug, or terror.
Gun Dealer: A gun dealer is the only person who can sell guns to other people. Make sure you aren’t caught selling illegal firearms to the public! You might get arrested!
1. You may base and megabase.
2. You may have a KOS line marking off limits in your gun shop.
3. You may counter, but you can not raid, mug, or terror.
Criminals
Hitman: People hire you to take out other people, this job requires complete concentration.
1. Hitmen can not base on their own, but with other players they can.
2. If a hit is inside their base you can raid to try and kill them.
3. You may counter, and raid, but you can not mug or terror.
Thief: As a thief you can literally do anything. You’re the bad guy. Don’t forget it.
1. You can base where ever and however.
2. You can do anything except terror.
Terrorist: You may go on a MASS RDM by advertising terror, and you are only allowed to base with other terrorists.
1. Terrorist are allowed to kill 3 people maximum per terror.
2. You can only base with other baddd bois.
3. You can do everything.
Gangster: A gangster works for the Mob Boss who runs the crimes agenda. You might just have to follow it.
1. You can base where ever and however.
2. You can do anything except terror.
Mob Boss: The Mob Boss is the boss of criminals in the city. He organises crimes, and can break into any home, and can even unarrest you.
1.  You can base where ever and however.
2. You can do anything except terror.
Civil Protection
Civil protection: The protector of every citizen that lives in the city. With the power to arrest criminals, and protect innocents.
1. RDA is not allowed.
2. Baton rushing is not allowed.
3. Using the battering ram without a valid warrant is not allowed
4. Random weapon check are not allowed unless shown by law.
5. Random warrants are not allowed.
6. You can only base in PD.
7. You do not have to counter to stop a crime.
SWAT: The protector of every citizen that lives in the city. With the power to arrest criminals, and protect innocents.
1. RDA is not allowed.
2. Baton rushing is not allowed.
3. Using the battering ram without a valid warrant is not allowed
4. Random weapon check are not allowed unless shown by law.
5. Random warrants are not allowed.
6. You can only base in PD.
7. You do not have to counter to stop a crime.
Secret service: You are responsible for protecting the mayor and the mayor only.
1. RDA is not allowed.
2. Baton rushing is not allowed.
3. Using the battering ram without a valid warrant is not allowed
4. Random weapon check are not allowed unless shown by law.
5. Random warrants are not allowed.
6. You can only base in PD.
7. You do not have to counter to stop a crime.
Mayor: You are the mayor of this town own it.
1. RDA is not allowed.
2. Baton rushing is not allowed.
3. Using the battering ram without a valid warrant is not allowed
4. Random weapon check are not allowed unless shown by law.
5. Random warrants are not allowed.
6. You can only base in PD.
7. You do not have to counter to stop a crime.

DO NOT EXPLOIT!!! EXPLOITING IS DETERMINED BY STAFF MEMBERS, AND DOES NOT HAVE ANY SPECIFIC RULES!!!

LAW RULES

  1. You may not invalidate the default law, or rules. If caught doing so you will be asked to change the law, if you do not do so you will be demoted.
  2. You may not favor/disfavor specific groups or individuals with your laws. If caught doing so you will be asked to change the law, and will receive a punishment following.
  3. KOS laws are NOT allowed, using them will fall under RDM/Mass RDM for the Mayor and other players who broke the rules.
  4. You cannot make laws for the pure intention of them being used to Mass RDA.
  5. You cannot make a law prohibiting users from being out during lockdown.
  6. You can make certain entities illegal such as printers, guns, etc.
  7. You may NOT make basic items (Gravity gun, Physics gun, keys, etc.) illegal.


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~ 愛 Laffey 愛

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